1) Create the World
- World Map
– Continents
– Areas
– Cities
– Capitals/Kingdoms/Villages
– Landmarks
– Secret Areas - Population (who lives where)
– Nations
– Peoples
– Abandoned areas
– Ruins (recent or ancient) - World “conflicts”: economy, politics, technologies, social structures, travel, religion
- Technologies -> How advanced is this civilization? Are all areas advanced, or are some wealthier/better off than others?
2) Create the Characters
- Appearance
- Personality
- Skills
- Backstory
– Where they come from
– Ideals, flaws, bonds, mission
– Who, What, Where, Why - Alignment
- Name
3) Create the “Grand Storyline”
What is the overarching conflict?
Does an open world follow a grand storyline?
– The reason for the final boss encounter (if any)
– Twist on the final boss encounter
– Can we sympathize or connect with the final boss?
– If there is a hero, there is usually a villian. THE HERO’S JOURNEY trope
4) Create the storyboard
- Thumbnail sketches
- Color studies
– Temperature reflects time of day and mood
– Use limited palettes to experiment with mood and setting
– Top-down vs Platform vs Open World perspectives
5) Implement the story
- Cutscenes
- Environment
- Enemies
- NPCs
- Allies
- Loading screens
- Art, merch, hype, etc

Notes from Feb 2, 2019
Ljubica Todorovic
Calgary, Alberta
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